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Gradius 2 x68000 intro
Gradius 2 x68000 intro











gradius 2 x68000 intro
  1. #GRADIUS 2 X68000 INTRO PC#
  2. #GRADIUS 2 X68000 INTRO SERIES#

The gameplay is mostly unchanged from the rest of the series, though there are some power-ups that temporarily give the ship some enhancements. Like the MSX version of Salamander, this game also has a storyline, which is told by cutscenes. Instead of controlling Vic Viper, the available ship is called "Metalion" (code name N322). The MSX Gradius 2 is unrelated to the second arcade Gradius game (which used the Roman numeral "II"). There also exists an arcade game named Life Force that is identical to Salamander released in Japanese arcades the same year, except that a Gradius-style power meter is used instead of conventional power-up items, and the stages were recolored slightly and given some voiceovers to make the mission about traveling inside someone's body, rather than through space stages took on names such as "Kidney Zone" and "Stomach." An American release was also made, but it retained the original power-up system of Salamander, though it was renamed as Life Force.

gradius 2 x68000 intro

The NES version of Salamander, called Life Force in North America (and marketed in that region as the "sequel" to the first Gradius), and the MSX version used the power meter from the Gradius series. Unlike Gradius, Salamander uses a more conventional weapons system, with enemies leaving a wide variety of distinct power-ups. The first player ship is Gradius 's own Vic Viper ship, while the second ship is the Lord British space destroyer (sometimes called the "RoadBritish") which is based on the F-16 Fighting Falcon. Most prominently, the game switches between horizontal and vertical stages, one of the first games of its kind and was also one of the first shoot'em ups to include cooperative gameplay. The game is noteworthy for a number of reasons. In territories outside Japan, the arcade and MSX versions of Gradius were released under the title Nemesis.

#GRADIUS 2 X68000 INTRO PC#

In addition, the NES version was re-released for Virtual Console, NES Classic Edition and the PC Engine version on the PlayStation Network. (Saturn, PlayStation and computer versions are all packaged with Gradius II as Gradius Deluxe Pack). More recently, ports to the Sega Saturn, PlayStation, and certain mobile phones were created.

gradius 2 x68000 intro

Originally released as an arcade game, its popularity resulted in ports to the: ZX Spectrum, Commodore 64, NES/Famicom, MSX, Master System, Sharp X68000, Amstrad CPC and PC Engine. This innovation allowed for deeper tactics on the part of the player and for greater freedom of weapon choice rather than relying on the pre-determined power ups common in other games in the genre. In general, the more useful 'power ups' are towards the right hand side of the bar, so the player may decide to stock up on pickups until the better item is available. The player can then select the weapon highlighted if they want it. Collecting one of these will shift the selection cursor along the weapon bar at the bottom of the screen. During the game, many enemy craft leave behind icons or 'pick ups' when destroyed. The first true Gradius game to introduce the concept of the 'weapon bar'. In 2002, Scramble appeared on GBA as one of the titles featured in Konami Collector's Series: Arcade Advanced as well as later Konami game compilations for PlayStation and Nintendo DS. Scramble has been ported to other platforms including MSX and Commodore 64. Although there is no canonical relationship between Scramble and the Gradius series, Scramble is implied to be a spiritual predecessor to the series, evident by its appearance in flashbacks during Gradius introduction sequences ( Gradius Advance).

#GRADIUS 2 X68000 INTRO SERIES#

Gradius: The Interstellar Assault / Nemesis IIĪn early horizontal-scrolling shooter from which gameplay elements of the Gradius series were inspired. In many games in the series, the player controls a ship known as the Vic Viper. ə s/ GRAD-ee-əss) is a series of shooter video games, introduced in 1985, developed and published by Konami for a variety of portable, console and arcade platforms. Amiga, Amstrad CPC, Arcade, Commodore 64, Game Boy, Game Boy Advance, Microsoft Windows, mobile phone, MSX, NEC PC-8801, Nintendo 3DS, Nintendo DS, Nintendo Entertainment System, Nintendo Switch, PC, PC Engine, PlayStation, PlayStation 2, PlayStation Network, PlayStation Portable, PlayStation Vita, Super NES, Tomy Tutor, Vectrex, Wii ( Virtual Console), Wii U, WiiWare, X1, X68000, ZX Spectrum













Gradius 2 x68000 intro